INGENJÖR4.0 -a new "CORONA" and industry restart activity from the C4 project and Production2030

For the developer of Introduction modules

TIME PLAN -initial Implementation of Pilot modules May-

  • 5th of May: 2-4 Introduction modules (ex: C1, C2, C4 and ???) are ready for presentation in the learning platform for the Production 2030 board
  • NEW!!  1'st of June :  Introduction modules will be run as a pilot with participants from several companies: C1, C2, C3, C4, C5, C8
  • Summer/Autumn: Remaining modules are started. Timetable needed. ?????

The DESIGN of a MODULE

Each module develoment team design their modules with Learning activities to bild the learning path for the students. below are som guides to support the design.
 

Draft The introduction module– characteristics

  • Around 20-25 hours study for the student (incl. lectures e.g. 4*20+20min recorded, Quizes after each 20+20minutes lecture, Home assignments e.g. with recorded teacher introduction and FAQ, Student interactions on a "Chat-board", "Notice-board" or similar (we, BG and Madelene, check for Learnifier possibilitie here), Home reading assignments and reflection, video-clips to watch, programming/software-assignments, Surveys, Course evaluations and OTHERs you feel apropriate.) -to be further developed :-)
  • It’s introducing all topics (taste of all 3 submodules) in the 3-credit module
  • Learnifier, which is sponsored by Vinnova and Tillväxtverket will be used as LMS in the pilot (accounts are created and will be distributed asap).
  • Fixed start and end. (Study pace could vary depending on industrial needs)
  • It includes interaction with other students and teacher
  • No credits, course certificate, course fee paid by project in the project phase, commissioned course or HÅS/HÅP is alternatives later

Draft The introduction module – ingredients

  • Introduction to courses and the project Production 2030 – same for all (BG template)
  • Recorded lectures/interviews/etc. Ex. 3 Submodules= 3 Topic videos 20 - 40 min (in several parts). Could also be Open Educational Resoursces.
  • Suggested readings
  • Follow up Quiz for each topic
  • Interaction between students for example via discussion forum or e-meeting
  • (assignment creates interaction, possibility to apply theory to practice and exchange of experience)
  • Feedback session with teacher for example via discussion forum, e-meeting, recorded video feedback etc.)

Teacher creativity is King! What activities suits your course? What is possible?

The LEARNING EXPERIENCE PLATFORM

Collegial -our learning experience learning platform

Collegial have created a learning experience platform to upskill employees thorugh engaging content tied to real projects. Collegial is majority-owned by Combient(www.combient.com) and co-developed with their companies alongside global top universities. This platform supplied by our Financers Produktion2030 for the Industry4.0 PROJECT.  The editing tool used to create the learning modules is a product called Learnifier.

Find below instructions to use to login and to edit and test your modules. You need to part of the project group in order to get access.

Log in on Collegial: 
logga in through: https://partner.clsnordic.com/login
---  First time login?
1. create a new account from the log in page, create passwords and and use your ordinary jobb e-mail.
2. confirm the e-mail from noreply@collegial.com (check spam/junk e-mail if you don't get the e-mail directly)
3. log in

Contact for support: Peter Myhrström at Collegial peter.myhrstrom@collegial.com

!! NEW  When you are logged in you either go in into your module to check the design or test run OR edit and develop your module by selecting the "red" Learnifiercard. (see below)

The Intro page and learning paths -intro

The INTRO page of a module in Collegial consist of "standard" module ino on the highest level for each I4 module.  Here developers can insert their own material to the module under the headings supplied by the picture and examples below.   On the intro page also the "learning path" is displayed containing the Learning activities developed for each individual module using our e-learning platform by the "module developing team" -YOU.

The Course Intro Page

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The Learning Path -an example

Here is an example of a learning path where after an intro of the module ("start here") lectures and ("Test your knowledge") -Quizes and Assignments are finished by an interactive ("e-pannel discussion") and a ("Finish here") section including a Survey and References and reading lists.  The layout is here based on the 3 sub-modules (C1.1, C1.2, C1.3) intended for the 3HEC Academic modules we originally set out to develop. This can of course be varied by the different developing teams.

RECORDING lectures

In general short lectures up to 15-20min is the standard. Lectures can be recorded in several ways.
A.  In a University studio with lecturer and the slides
B.  At your desk with your prefered software to record the web-cam and the slideshow at the same time.  E.g. Kaltura (e.g.via Sunet at some Universities), Camtasia  (used by several groups in the project) , other free- or share ware.
C.  Edit and using recorded C4 material adding presenter introductions to sections ect.
D.  Using "Voice over" Powerpoint recordings of slide shows (without web-cam of presenter).  Additional movie clips showing the face of the lecturer when introducing him selves or the module ect. could be beneficial to supply more "life" to the lectures.
E.  Other options.....

NEW! OBS!  Recordings can be uploaded and edited in Learnifier -could be worth testing

!! NEW  Including "external" Movies and Video clips

This is a very good way to complement the material of the module to give variation and outlook.  However, be sure that TED-talks, YouTube clips and other material included in the module is free to share... The best is to use own material if possible.

See below TED talks are permitted to use ONLY by adding LINKS to the TEDtalk !! NOT by embedding.  HOWEVER!!  Youtube EMBEDDING and LINKS from an educational material seems to be ok. (after discussions with Collegial (considered as a commercial platform)).

https://www.ted.com/about/our-organization/our-policies-terms/ted-talks-usage-policy
https://www.youtube.com/about/copyright/fair-use/#yt-copyright-protection
https://www.legalahandboken.se/fragor/upphovsratt/anvand_film/film6.html

The Swedish Universities have a large freedom to use "others" copywright ed material as long as we reference the source and follow the 15% rule -also for education for industry, check below
https://www.bonuscopyright.se/pages/HogskolorUniversitet

See below an example of how TED-talks, Youtube clips and Movies can be used togeter with recorded lectures. 

References and further reading

This is a very good way to complement the material of the module give ideas of further reading and connect to research made by the development team or others....

MAKING Quizes

CHECK the Help menu:   https://support.learnifier.com/hc/en-us/articles/115001696152-How-to-create-a-quiz-survey  Instructins step-by-step here.

OBS! I noticed that I never got the message to "edit and add a quiz" in order to be able to start the design but through the add quiz selection I managed to get started anyhow.  Several options availabe for the design :-) /BG
 

MAKING Reflections - a student interaction point on Collegial


Reflections (by Collegial)
Reflections are a way of encouraging participants to:

  • Reflect on their learning and how it relates to them.
  • Share Reflections with other participants.
  • Engage and discuss what they have learned.

How to Create a Reflection
Create a Reflection for participants to reflect on their learning and enable them to share/discuss their
thoughts with other participants, in the context of the program.
   1. On the Reflections tab of the course card, Select Write Reflection.
   2. Write the title of the Reflection, the description of the Reflection, and add the date/time for the
       Reflection to be posted. To publish immediately, leave the date/time field blank.
   3. Post.
The Reflection has been created and is visible to participants.

How to Edit a Reflection
Once a Reflection has been created, easily modify, and update the post.
     1. Select the Reflections tab on the course card.
    2. Select the Actions button on the Reflection post to edit.
    3. Choose Edit from the drop-down menu.
    4. Edit the Reflections post.
    5. Select Update.
The reflection post is now updated.

How to Delete a Reflection
Delete a Reflection post that is no longer required.
   1. Select the Reflections tab on the course card.
   2. Select the Actions button on the Reflection post to delete.
   3. Choose Delete from the drop-down menu. You will receive a warning to make sure you want to
        delete the post.
   4. Select Ok
The Reflection is now deleted.

How to attach a Reflection to Learnifier
A Reflection post attached to Learnifier content will appear in the following places:

  • In the Reflections tab of the specific course card in the platform
  • Embedded in the content of the Learning Path. (Learnifier content)

Individual and collaborative discussions on Reflection posts made by participants can be viewed and
modified in both the learning path and on the Reflections tab.
   1. Create a Reflection post following How to create a Reflection.
   2. Select the Actions button on the Reflection to be added into the Learnifier content.
   3. Select Copy Code.
A code will appear for example: CLS:V2:REFLECTIONS(/learning/learnifier:xxxxxxxxx
   4. Open Learnifier/Project/Edit Course/Activities/ and select the required activity for the reflection
to appear.
   5. Select the + icon to add a content type, and choose Text
   6. Paste the Copy Code from the created reflection post
   7. Publish the program.
The reflection is now added to the Learnifier course.


Note: Only the Copy Code snippet is visible in the Learnifier editing mode. Preview the page to see how
the Reflection will appear in the learning content.
Publication

GAMIFICATION -the next step in interaction activities in our modules

Gamification is a broad concept but generlly it is a way of rewarding "good" behavior -winning competitions, performing tasks, feedback on other users communication, .....by giving positive feedback in differnt shapes -points, badges, prizes, ....